The Stina facial animation rig is now finished (finally!) and has all the functionality of the Gollum rig from Lord of the Rings (that it was initially based on) with a few automated extra features (such as automatic proximity based lip meniscus) that should make the 80 minutes of screen time vaguely feasible! We are now planning to build a full facial capture system to save us having to hand animate the whole 80 minutes (i.e. how Gollum was done – Incredibly time consuming) We’ll still be doing a clean up pass in Animation from the original filmed reference, but this should cut production time down radically. We’re relatively confident this can be done by FOAM without contracting externally. We’re presently chatting to various companies about their experiences doing facial capture and have a talented PHD student starting on the capture software full time in February; plus a wealth of knowledge on fuzzy logic systems within the university. This will hopefully form the backbone of the system. It does mean, however, that our actors will all have to have face casts made and have a camera (light weight honestly.. modern technology init! they won’t even know its there!!) strapped, very comfortably, to their heads.
This month we also cast our first male role GUNTER, who is to be played by the talented actor David Taylor. David is a professional actor with a wealth of experience in theatre and film. We did some workshops at the Gregg school with David, Becky and Lucy (who play Stina and Gunter’s side kick Olaf) and were very encouraged by the dynamics coming out of the session. It gave us some great ideas to enrich the screenplay. We’re also continuing with other workshops with the other cast members and its great to see them starting to inhabit their characters. And well done to Evie for putting up with all the ill people last week! Particularly as the last session rather dissolved into a flu infused laughter session by the end.
FOAM has taken on some new staff this month, with the ranks of MODELLING, ANIMATION, CREATURES and ENVIRONMENTS now up to respectable numbers: good work here John! The dept. leads are now leading their teams effectively and the work seems to be flowing from everyone. Good variety of stuff on show at dallies this week. We also have a new architectural student, Henry, who has joined as a production designer and is helping us fix the art work bottle neck by designing the village and surrounds.
We’d like to welcome the following new additions to the team:
David Taylor (to play Gunter)