Stina

Softimage Creatives

We’ve been slowly ramping up for the new term over the last few weeks, reorganising a few things in the structure of Foam. We are attempting to make our shots run more efficiently by combining a few departments and dividing up the huge world into more focused CG sets that we can use at an earlier stage in the pipeline. Our plan is to get as much lighting and texture detail in as early as we can, so we have a clearer idea how to compose the final shots.The process of making the trailer has made it clear that we need a lot more colour, texture and lighting information early on to tackle the cinematography in a way that we can be confident it will look good at render time. For the trailer we have had to revise a lot of shots after render, due to compositions not quite working when all the lighting and texture information is assembled. This early design process we are calling “post viz” and will involve the motion capture being brought into a low resolution model with the facial performance projected onto the character heads. (we are calling these “egg head” rigs. You’ll see why in the attached video) We are combining these with a highly textured set, which we will light to a level that gives us a good representation of the final render. Hopefully this will allow us to put together early edits that will give us a much stronger sense of how the finished scenes will look.

In other news: We were kindly invited to present the project to a group of industry professionals at the annual Softimage Creatives meeting in London (Thanks Andy) . It was a great opportunity to get some industry feedback and was good to put our work in a broader context. We got a lot of useful tips, as well as providing a few of our own, which was a nice surprise. Our weakest link at the moment was clearly our compositing pipeline, which we are addressing at the moment. (with additional help from some ex students who are now experienced pros: thanks To Luke Armstrong here)

We also now have the first full time paid staff member of Foam Digital: James Skilbeck, a student who graduated last year and was running our Production and Cloth departments. Thanks also to a few other recent graduates who have been helping out on the trailer in their spare time: Tom Lee for Animation and Owyn Abram for VFX. I’ll leave you with a video of our London presentation with Myself, Alex and James giving a breakdown of our project so far and a sneak preview of our trailer work-in-progress.

 

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