Trailer Show at MPC

Over the last few months we’ve been working hard to finish our trailer. A small core of about 10 of our best have been beavering away trying to compete the 52 shots crammed into our one and half minute snapshot of the film. With so many ambitious shots and such a huge variety of characters, sets and atmospheres, we realised early on that we weren’t going to hit our original deadline of June 21st. We planned to show it to assorted industry people at MPC in London as part of the end of year BA animation show. Instead we decided to show as much as we could complete of the trailer and VFX breakdowns as a “work in progress”, rather than a finished piece. In the end we got all of the animation completed and about half of the cloth done, with around 7 shots rendered and comped to a finished level. We still had a completed trailer that delivered all of the acting and narrative beats, and the shots that were finished looked great in the MPC screening room, particularly at our chosen 2k resolution. This made it all feel very cinematic. It was very exciting to see our work projected at its native resolution on a cinema screen, where it belongs. Also the addition of some fantastic sound design by one of our graduates Chris Popiel really bought it all to life. A few bits still required some imagination; we made all the non-completed work black and white to distinguish it from the completed shots. But it still managed, to quote one member of the audience, “..make the hairs go up on the back of my neck..” Which was very gratifying. The students worked extremely hard and given the size of our team, what we showed was a lot more than I expected we’d be able to produce in the time. Sadly a lot of the team have now left, as they have now graduated, but hopefully the experience and work they’ve produced will give them a  head start in industry. Luckily we still have some very talented artists set to do another year with us. The present deadline for completing the trailer has now been shifted to Christmas, as we have a reduced team, but the majority of the shots just need lighting (apart from a few massive VFX heavy shots!) I’ve posted up a few of the finished frames here. Watch this space for the full animated trailer coming soon.

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