December Production Update

The Stina facial animation rig is now finished (finally!) and has all the functionality of the Gollum rig from Lord of the Rings (that it was initially based on) with a few automated extra features (such as automatic proximity based lip meniscus) that should make the 80 minutes of screen time vaguely feasible! We are now planning to build a full facial capture system to save us having to hand animate the whole 80 minutes (i.e. how Gollum was done – Incredibly time consuming) We’ll still be doing a clean up pass in Animation from the original filmed reference, but this should cut production time down radically. We’re relatively confident this can be done by FOAM without contracting externally. We’re presently chatting to various companies about their experiences doing facial capture and have a talented PHD student starting on the capture software full time in February; plus a wealth of knowledge on fuzzy logic systems within the university. This will hopefully form the backbone of the system. It does mean, however, that our actors will all have to have face casts made and have a camera (light weight honestly.. modern technology init! they won’t even know its there!!) strapped, very comfortably, to their heads.
This month we also cast our first male role GUNTER, who is to be played by the talented actor David Taylor. David is a professional actor with a wealth of experience in theatre and film. We did some workshops at the Gregg school with David, Becky and Lucy (who play Stina and Gunter’s side kick Olaf) and were very encouraged by the dynamics coming out of the session. It gave us some great ideas to enrich the screenplay. We’re also continuing with other workshops with the other cast members and its great to see them starting to inhabit their characters. And well done to Evie for putting up with all the ill people last week! Particularly as the last session rather dissolved into a flu infused laughter session by the end.
FOAM has taken on some new staff this month, with the ranks of MODELLING, ANIMATION, CREATURES and ENVIRONMENTS now up to respectable numbers: good work here John! The dept. leads are now leading their teams effectively and the work seems to be flowing from everyone. Good variety of stuff on show at dallies this week. We also have a new architectural student, Henry, who has joined as a production designer and is helping us fix the art work bottle neck by designing the village and surrounds.

We’d like to welcome the following new additions to the team:
ANIMATION
Phil Shenton
Athos Cammell
Matthew Hernandez

CREATURES
Laura Millar
Tautvydas Katkevicius
Luke Wilkins

PRODUCTION DESIGN
Tang tsz-hin

MODELS
Stephen Campbell
Edd McDermott
Rokas kucinskas
Simon Pearce

ENVIRONMENTS
Dan Little

ACTORS
David Taylor (to play Gunter)

cheers, Paul

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First Motion Capture Tests

We’ve now completed our first motion capture tests with mocap supervisor Alex Council and a few of the actresses. It was a very useful exercise, accompanied by much amusement at the silly blue costume and the somewhat surreal situation of performing a scene supposedly set in the mountainside, in a white room, whilst covered from head to foot in velcroed reflective spheres. Becky was particularly patient, as she was this session’s mocap muppet 🙂 We are now using the collected motion capture data to test out the rest of the pipeline. We also tested out some high quality hands free mics in an effort to test out capturing on-set audio, as an alternative to ADR overdubs later. This worked well (although a few worries about air-conditioning noise – hopefully we can turn this off for final capture)

The effects on the film are now to be provide by the newly formed FOAM Digital, an effects facility imbedded within the faculty of Creative and Cultural Industries at Portsmouth University. The departments have been hard at work developing 3d assets for the production. The script is still under development by Red Rabbit Films and we are aiming get the first draft down by the end of Christmas. Concept and production art are still rolling out and we are aiming to accelerate the production of this in the next few weeks, as it’s starting to create a bit of a bottleneck in the production process.

Paul

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